tag:blogger.com,1999:blog-7915760043359707435.post5562790294599528685..comments2016-08-16T05:26:37.275+03:00Comments on Over Nine Waves: More counter remedies and talking about stuffKOBhttp://www.blogger.com/profile/00942789141264908378noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-7915760043359707435.post-44644070986183079722009-02-11T12:59:00.000+02:002009-02-11T12:59:00.000+02:00Hi, the observation of these four categories is go...Hi, the observation of these four categories is good, and quite complete. But consider its relation to the five things done against the dagger attack.<BR/><BR/>The initial remedy - if we accept that a movement that negates the opponents initial action is a remedy - can be made by<BR/><BR/>1) avoiding the attack<BR/>2) guiding the attack<BR/>3) stopping the attack (more or less offensively)<BR/><BR/>I leave the grab out because it can be built into any of the above three, like guiding the attack and grabbing the hand, stepping out of measure and pulling the hand, or stopping the attack by grabbing and entering. The distinction between a grab proper and any contact that keeps you covered is also not that clear.<BR/><BR/>So your division applies to the remedy stage as well. The biggest difference between a remedy and a counter is the frame in which the action has to happen: in most cases the counter has to be shorter in time, and happen in one action rather than in two times as many of the remedies.<BR/><BR/>This is why a proper counter, and a counter to that is tricky to do: the timing gets very precise. It is easier to attack and make the partner's remedy fail, than to counter properly in time.<BR/><BR/>But the counter itself, however initiated, can involve strikes, locks, breaks and takedowns just like the remedy (or the action following the remedy).<BR/><BR/>Makes sense?<BR/><BR/>Yours,<BR/>IlkkaIlkkahttps://www.blogger.com/profile/08987956834000132860noreply@blogger.com